Correia, N. N., Masu, R., Pham, A. H. D., & Feitsch, J. (2021). Connected Layers: Evaluating Visualizations of Embodiment in Contemporary Dance Performances. Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–12. https://doi.org/10.1145/3430524.3440621
Jürgens, S., Correia, N. N., & Masu, R. (2021). The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCI. Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–9. https://doi.org/10.1145/3430524.3440624
Masu, R., Correia, N. N., Jürgens, S., Feitsch, J., & Romão, T. (2020). Designing interactive sonic artefacts for dance performance: An ecological approach. Proceedings of the 15th International Conference on Audio Mostly, 122–129. https://doi.org/10.1145/3411109.3412297
Jürgens, S., Correia, N. N. & Masu, R. (2020) Designing Glitch Procedures and Visualisation Workflows for Markerless Live Motion Capture of Contemporary Dance. Proceedings of the 7th International Conference on Movement and Computing MOCO ’20. ACM, Jersey City. https://doi.org/10.1145/3401956.3404225
Masu, R., & Correia, N. N. (2020). Pathways to Live Visuals in Dance Performances: A Quantitative Audience Study. EAI Endorsed Transactions on Creative Technologies: Online First. https://eudl.eu/doi/10.4108/eai.13-7-2018.163987
Masu, R., Correia, N. N., Jürgens, S., Druzetic, I., & Primett, W. (2019). How do Dancers Want to Use Interactive Technology? Appropriation and Layers of Meaning Beyond Traditional Movement Mapping. Proceedings of the 9th International Conference on Digital and Interactive Arts, 1–9. ACM, Braga. https://doi.org/10.1145/3359852.3359869
Masu, R., Pajala-Assefa, H., Correia, N. N. & Romão, T. (in press). Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation. ARTECH International Conference on Digital and Interactive Arts. ACM, Aveiro.
Correia, N. N., Jürgens, S., Masu, R., Feitsch, J., & Druzetic, I. (in press). Performative Virtual Scenes: a Dynamic VR Environment Design Approach for Enhanced User Experience. ICEC International Conference in Entertainment Computing. IFIP, Coimbra.